[header(is_skippable=false, is_tutorial=true)] [battle.pause(pause=true)] [inputblocker(blockInput=true)] [popupdialog(dialogHead="$avatar_lava", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]当心! [tutorial(focusWidth=150, focusHeight=150, animStyle="Highlight", focusStyle="HighlightCircle", black="0.5", protectTime=0.5, dialogHead="$avatar_lava", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", tileY=4, tileX=1)]这边也有敌人出没,交给我吧。 [battle.pause(pause=false)] [battle.delay(time=5)] [battle.pause(pause=true)] [inputblocker(blockInput=true, black=0.3)] [popupdialog(dialogHead="$avatar_lava", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", protectTime=0.5)]不好!我的视野被挡住了,找不到敌人,也<@tu.kw>发动不了攻击。 [battle.lockfunction(mask="SYSTEM_MENU_INTERACT")] [inputblocker(blockInput=true, validWidth=40, validHeight=40, black=0, tileX=3, tileY=4)] [tutorial(focusWidth=100, focusHeight=100, animStyle="Click", focusStyle="HighlightCircle", protectTime=0.5, dialogHead="$avatar_lava", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", waitForSignal="char_info", tileY=4, tileX=3, charId="char_121_lava")]让我看看...... [inputblocker(blockInput=false)] [tutorial(focusX=-133, focusY=23, focusWidth=126, focusHeight=275, animStyle="Highlight", focusStyle="HighlightRect", black="0.5", protectTime=0.5, dialogHead="$avatar_lava", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", waitForSignal="any")]啧,我攻击不了处在这个位置的敌人。 [inputblocker(blockInput=true)] [tutorial(focusX=-79, focusY=21, focusWidth=506, focusHeight=469, animStyle="Highlight", focusStyle="HighlightRect", black="0.5", protectTime=0.5, dialogHead="$avatar_lava", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]原来这些线表示了所有<@tu.kw>我方单位的攻击范围总和,这个情报应该有用吧。 [battle.unlockfunction(mask="SYSTEM_MENU_INTERACT")] [battle.pause(pause=false)]